What do you think if the first day of an employee could be fun? What is if he/she is guided via an ARG (alternate reality game) through your company? What you think about beeing a manager and seeing how all approaches are done by your new employee? Get you employee branded in a funny and investigated way.
Think about having a mobile device routing you through all the company challenges the first day as p.e.:
Getting your ID card
Getting your laptop, account information and all applications you need for your job
Getting all information about the company, like mission, vision, branding.
Getting information about the company campus, the facilitations they offer and the food they serve
All this information are spread via a virtual game on a mobile device
- See more at: http://www.managementexchange.com/hack/onboarding-gamification#sthash.jaw06AGW.bCp26yfX.dpuf
What do you think if the first day of an employee could be fun? What is if he/she is guided via an ARG (alternate reality game) through your company? What you think about beeing a manager and seeing how all approaches are done by your new employee? Get you employee branded in a funny and investigated way.
Think about having a mobile device routing you through all the company challenges the first day as p.e.:
- Getting your ID card
- Getting your laptop, account information and all applications you need for your job
- Getting all information about the company, like mission, vision, branding.
- Getting information about the company campus, the facilitations they offer and the food they serve
All this information are spread via a virtual game on a mobile device.
The majority of employees make their decision to stay with the company in the first three month of joining.
Problems are almost:
- Employees that aren't engaged earlier are lessproductive and will stay shorter.
- Not Engaging new hires between day of offer and day of joining can increase pre-join churn and time required to post-joining induction
-
High turnover that occurs in the first 30-90 days
An effective onboarding solution could engage employees earlier, so that they are more productive and will stay longer. Engaging new hires between day of offer and day of joining can help reduce pre-join churn and time required to post-joining induction and will reduce turnover that occurs in the first 30-90 days. The effective onboarding could be the ARG (alternate reality game) which
- Keep people engaged
- Explain roles
- Be fun
- Involve others
The whole concept need to be company specific especially on the branding. Neverthelesse, the whole idea of getting people in a funny way onboarded, get them rewarded by finding the "holy grale".
The game will save costs in reducing the turnover. The engagement of employees will be high from the first day experience onwards. The costs creating a game are not as high as the costs for recruiting.
As gamification is a "new comer" in HR processes, it is not clear if this could work in a company enviroment for onboarding. Still people are different in behaving the first day. Some likes to have a personal introdcution, some would go for a presentation. There are no scientific approvals of using game for such processes.
Have a look at this game: http://www.sharkworldgame.com/
Christina - Very interesting Hack - Onboarding absolutely needs some spice in it and with the hierarchy changing - a bit of gamification and a bit of social media - new employee can be part of the team much faster.
How would you like to take the hack forward?
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Sounds great for recruitment and selection and then build on it for induction. Of course there is the issue of those not into games and wanting to connect in a more traditional way, but good to have different routes in I suppose.
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Life is already a game, business a game module within it. You want to create a sub-module of that game in the interests of induction into the bigger game?
I'm building something similar but in a different area of business.
I'll watch this development with interest.
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The area of business I am working on gamifying is remuneration.
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Profile? I don't think so. You're welcome to contact me via LinkedIn
If you are interested in some background. http://www.managementexchange.com/hack/kahatika-it-pays-communicate
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I know gamification is getting a bit overused (like big data etc) however since 2006 this has been my dream. A pre-onboard experience matched with an induction process full of fun and insight creation in a gaming manner.
Hacktastic this. Thanks.
Perry
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Happy to help - feel free to link in and we can exchange details.
Good luck
Perry
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