It's time to reinvent management. You can help.

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

46 Stories
95 Hacks
4 Barriers

Take the work out of work

“We need to create work environments that are as immersive and involving as the best video games.”

Human beings are most productive when work feels like play. Enthusiasm, imagination and resourcefulness—the critical ingredients for success in the creative economy—get unleashed when people are having fun. In the future, the most successful organizations will be the ones that have figured out how to blur the boundary between vocation and avocation. Among other things, this will require organizations to better align personal interests and professional responsibilities, to take the drudgery out of work, and to grant employees more control over what they work on.

Filter By:
Traditional Models of entrepreneurship are sequential and focus on steps and deliverables centered on the  business plan.
Hack by Declan Kavanagh on July 12, 2013
In future - the world’s greatest creative work, music, screenplays, novels derive from truly global collaboration.
Hack by Marcus Salouk on July 10, 2010
To make people more creative and happy at work, I suggest singing choir for all member of stuff. 
Hack by Aleksejs Busarovs on October 14, 2010
So often, we set our company policies with a desire to balance customer interests against our own. But what if we designed a company to be completely customer focused?
Story by Michael Wilkes on November 11, 2011
Not new, but simple, cost-effective, underutilized.  Spans industries, levels of work, sectors.  Think "sandbox" (nod to former mentor): Within clear constraints of quality, quantity, time,
Hack by Mary Ann Lesperance on December 4, 2013
The so-called shift to knowledge work was actually a shift from prefigured to configured working activities.  It brought with it a shift in the locus of control over the worker's activities - fro
Hack by Fred Nickols on July 11, 2011
We cut trees to make paper, while trees produce oxygen “that we breathe”. Why then do we cut trees? About 70 percent of documents in most organisations shelves are for accounting purposes.
Hack by Emeka Ikwukeme on December 16, 2015
Plenty of organisations know why they need to be creative, but there is a big gap in understanding the how.
Story by Andres Roberts on August 17, 2010
Imagination and innovation is critical in the evolution of human beings and it is the key to inventive new ideas that makes businesses profitable.
Hack by Billy Choy on February 28, 2011
An evolving work culture which incorporates the elements of social networking, game-based activities and the passion associated with sporting activities. Employees are the masters of the game.
Hack by Philip Ngemegwai on September 8, 2010

Pages