As the demographics of the workplace shift and more employees actively play games outside of work, the opportunity to use games to improve productivity expands.
Work can be fun. But until now there has been no systematic way to make it so. We analysed people’s motivation and built a taxonomy of 21 types of fun.
42projects is an initiative across several teams at Microsoft to innovate in the way we manage by focusing on building trust, using games to increase productivity, and encouraging grassroots innovatio
-- A few weeks ago, we kicked off the Hackathon Pilot, an experiment enabling passionate MIXers to collaboratively "write the chapter" on how to enable communities of passion within our organizations (learn more about the pilot here and here ). This is the third post in a series where pilot members...
-- A few weeks ago, we kicked off the Hackathon Pilot, an experiment enabling passionate MIXers to collaboratively "write the chapter" on how to enable communities of passion within our organizations (learn more about the pilot here and here ). We just finished our first sprint this past weekend...
Too many people in our lives believe that we all work to maintain a lifestyle outside of work. We go on about the work/life balance yet very few manage to find that happy medium.
Create a public event series where organisations can safely experiment with future of work concepts and crowd source solutions to meaningful problems with the community
In 1961, Martin Graetz, Stephen Russell, and Wayne Wiitanen wrote a PDP-1 program to create a game they called SpaceWar! – oft-cited as the first video game. In 1972, Nolan Bushnell famously created PONG to rock our world. Space Invaders showed up in 1977. PacMan entered the lexicon in 1980, about...