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Humanocracy

On Wednesday February 9 th at 1PM Eastern (tomorrow!) all MIX members are invited to attend a webinar discussion between Gary Hamel and the HCI Human Capital M-Prize semifinalists. The semifinalists will share a short summary of their idea or story, and Gary will give feedback on developing each...
Blog by Ross Smith on February 8, 2011
In a WSJ post I promised that I’d lay out a blueprint for building a company that’s as nimble as change itself—and I will, but first I’d like to share an anecdote about a simple experiment in workplace freedom. In most organizations, the decision-making freedoms of frontline employees are highly...
Blog by Gary Hamel on June 16, 2011
In 1961, Martin Graetz, Stephen Russell, and Wayne Wiitanen wrote a PDP-1 program to create a game they called SpaceWar! – oft-cited as the first video game. In 1972, Nolan Bushnell famously created PONG to rock our world. Space Invaders showed up in 1977. PacMan entered the lexicon in 1980, about...
Blog by Ross Smith on November 14, 2010
Communities exist because the individuals that participate get more out then they put in, scaling from very little value to significant value.
Hack by Rachel Happe on May 26, 2011
As a reverse fairy tale for the CEO set, the reality television program Undercover Boss is fascinating, not so much in the witness-to-a-train- wreck mode of the rest of the genre, but because it is so revealing of our conflicted relationship with "the boss." The premise of the show—that the only way to get a clue about what's really going on in his (or her) organization, is for the boss to go undercover on the front lines—is all too often the actual reality in organizations of any size. Yet, at the same time, the view of the boss as the ultimate authority with the heroic power to swoop in and save the day—whether that means paying down a mortgage, granting an instant promotion, or banishing a reviled policy—holds sway in real life as well as on "reality" TV.
Blog by Polly LaBarre on March 5, 2012

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